Hi, I'm Siddhant Bal!

3D Technical Artist with 6+ years of experience specializing in 3D look dev, procedural texturing, and lighting for animation and XR experiences. Passionate about bridging art, 3D math, and technology to create immersive visuals for interactive environments. Also, I love storytelling, reading manga, and solving puzzles (especially Kakuro)!

With 4+ years of work experience in the 3D industry, I got the opportunity to work on some amazing projects.

Demo Reel


Immersion in Georges Seurat’s Painting “La Grande Jatte” with VR: A study for Art Appreciation

My Graduate Research Thesis, wherein a user's understanding of George Seurat's "A Sunday Afternoon on the Island of La Grande Jatte" was studied in the VR environments: a 3D reproduction of the painting and a 3D Museum.
Tools: Autodesk Maya, Adobe Substance Painter 3D, Unity 3D, Adobe Photoshop, Krita

Murals of Indiana - AR Development, 3D Modeling

Working with The Arts Federation (TAF), I converted the landmark murals from 14 Indiana counties into 3D meshes (manifold, Maya / C++, STL), turning them into eco‑friendly Braille plaques with the print lab, and now leading an AR workshop (Swift + Adobe Aero) with the wonderful team of TAF, that spreads inclusive design to the local communities.

Industry Projects (BYJU's)

Tools: Autodesk Maya, Adobe Substance Painter 3D, Unreal Engine 4.26 - 5.0.2, Adobe Photoshop, Krita, Thinkbox Deadline

3-Day Challenge Projects

With Purdue, I got the opportunity to work on a few personal projects of my own, with the challenge being a deadline period of as "3 days".
Tools: Autodesk Maya, Adobe Substance Painter 3D, Krita, Unreal Engine 5.0.2

Graphics Programming Projects

The following are the Graphics Programming projects I worked on.
Tools: OpenGL, GLSL and C++.

Characters and Assets

Here are some works I made as a hobby:
Tools used: Autodesk Maya, Adobe Substance Painter 3D, Krita

Festival Assets - I performed the full conceptualization through to modeling, texturing, shading, and finally, lighting and rendering.

Mathilda - I have performed the UV mapping, texturing, look development and lighting on the model (along with nhair shading). It was modelled and rigged by Leon Li-Aun Sooi and Xiong Lin.

Please feel free to reach out to me by filling in the details and clicking on the "Submit" button below: